WRIT 1133 | Writing: Indie RPGs | email@example.com
Here’s what we’ll spend our time doing this quarter. The schedule will evolve as we proceed. Watch regularly for more details, added activities, and stuff might change or move around as our conversation does.
Unless otherwise noted (see week 2), we'll meet at our regularly scheduled times each week:
WRIT 1133 Sec. 16 on Tuesday at Noon (Sturm Hall 492)
WRIT 1133 Sec. 17 on Tuesday at 2pm (Sturm Hall 234)
WRIT 1133 Sec. 18 on Thursday at 2pm (Sturm Hall 491)
The rest of our work will be done online via Discord and wherever you choose to do your work for the course. Generally, you should try to complete the required readings before we meet in person. The rest of the activities can be done at any point throughout the week, unless there's a specific date listed.
Week 1: March 28 - April 3
Do some stuff:
1) Sign up for our Discord server, using the invite link I added to Canvas and sent by e-mail. Here's a quick getting started guide for Discord, if you haven't used it. Discord will be our "classroom" when we're working online, for both synchronous and asynchronous activities.
2) You'll need a space online to share your work for this course. A couple options: (a) Use your own personal site or blog, if you have one; (b) Sign up for a free account on Medium; (c) Prepare to publish anywhere else (Google Drive, WordPress, Tumblr, etc.), as long as you can post regularly and share your work with the class via hyperlinks. Feel free to leave your full name off of your site (or use a psuedonym).
Week 2: April 4 - 10
We won't be meeting in person this week. This will give us a chance to get oriented to the digital part of our course.
Read and play:
1) Read the 1-page RPG that you got in class last week. Find some folks to play it with. Most of these should only take about 2 hours to play. If you weren't in class last week or didn't pick up a 1-page RPG, here are some more recommendations. Most of these are very low or no cost.
Do some stuff:
1) At the time we'd normally be meeting in person this week, make a short (less than a minute) video introducing yourself to us. This can be super simple (shot on your phone, no editing, etc.). Share your video in the #who-are-we channel in Discord.
- Don’t tell us your major, unless you have a story about it
- Don’t tell us what you did over the holiday break, unless it involves giant snakes, parachuting, a unicorn, or it will be documented in a viral video
- Don’t tell us where you grew up, unless you’re going to show pictures
- Do tell us what moves you, what you care most about
- Do tell us what you hope to get from taking this course, but only if you can do so in a limerick
- Do tell us where you are
- Do give us random facts we can come to know you by
To share a video in Discord, upload to YouTube (or any other site where videos live) and share with a link. Or click the little + to the left of the message box in Discord, select a video file you created, and add a title or hello in the message. There are limits to how big a file can be, hence why using YouTube might be easiest.
2) Watch some of the videos of your peers, respond, add reaction emojis, etc. There are three sections of this class. When we can hold in-person sessions, you'll come at the time your section is scheduled. However, all three sections will work together in our Discord server.
3) Write a short response to the 1-page RPG you read/played. Talk specifically about the game mechanics, your experience playing the game, etc. Publish your post wherever you will be doing the work for this course (a blog, Medium, Google Drive, somewhere else). Share a link to your work in the #our-work channel on discord. Make sure your work is viewable by anyone with the link.
Looking Forward: Over the next two weeks, you'll be working on your own 1-page RPG. It can be a single page, but should be no longer than a single page (front and back). The shape of the page is up to you. It should contain everything a person needs to play the game. Look to any of the other material for this week for more models. You'll bring a draft to class next week (week 3), which you'll revise and share for playtesting by the end of the week.
Week 3: April 11 - 17
Read and play:
We'll play a short game together as a group in class this week. Otherwise, continue looking at the 1-page RPGs recommended for last week, as you begin to craft your own.
Do some stuff:
1) Bring a draft, a sketch, or an idea for your own 1-page RPG to class this week. We'll spend some time in groups discussing and honing your ideas.
2) By the end of the week (Sunday), share a link to a playable draft of your 1-page RPG in the #our-work channel on Discord. Make sure to give your game a name, and I recommend including a single sentence description or preview to get people interest in checking out your work.
The guidelines for your 1-page RPG are simple:
- A role-playing or collaborative storytelling game. Any genre. Serious or weird. Story-driven or combat-driven.
- A single page, one-sided or front and back. All the context and instructions someone would need for your game to be "playable." Most (not all) 1-page RPGs can be played in a single session of 90 minutes or so.
- The game mechanics can be as simple or as complex as you want. We'll talk about game mechanics more as the course goes along. At this point, feel free to experiment. Most one-page RPGs include a little bit of world-building (context that helps set the stage). Some have players make characters. Some have players using 6-sided dice or constructing their own cards with slips of paper. Some incorporate other stuff a person might find around their house. Make sure to say how many players you recommend for your game and what age(s) you recommend it for.
- Feel free to incorporate some graphic design, sketches, etc. into your 1-page RPG, but it can also be just text.
- If your game asks people to engage with potentially sensitive topics, incorporate a boundary-setting mechanic. Lines and veils are one common example.
Looking forward: Next week you'll playtest at least one of the other games authored by your peers, and you'll playtest your own game, if you haven't already. Feel free to begin playtesting and/or offering feedback on games as soon as they begin to appear in Discord.
Week 4: April 18 - 24
Do some stuff:
1) Playtest your own 1-page RPG. We'll playtest a few games in class this week, but we won't have time to playtest all of them.
2) Also, playtest at least one other game written by a peer (by picking one in the #our-work channel). Make sure to offer useful feedback on whatever games you play.
3) Then, revise based on your experience and any feedback you get on your own game. Share the final draft in the #one-page-rpg channel in Discord (by Sunday, the 24th).
Week 5: April 25 - May 1
Read and watch some stuff:
Critical Role: "Campaign 2 Character Introductions"
Ginny Di: "POV Roleplay," "50 Character Builder Questions for your Tabletop Character," "Backstories don't have to be tragic to be interesting"
Antero Garcia, "Privilege, Power, and Dungeons & Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role-Playing Games"
Do some stuff:
Build a D&D character. (We'll start work on this together in class this week.) There's a few ways you can go about this. 1) Print a character sheet, and use the Step-by-Step Characters guide in the D&D Basic Rules. 2) Use D&D Beyond to make a character online. Here's a quick walkthrough. Whichever method you use, especially if this is your first character, take time to flesh out the personality and background section. Like so many of the games we've played D&D involves a lot of improvisation, which is much easier (and more fun) when you've got a clear frame to work within.
Week 6: May 2 - 8
In the meantime, you'll think about and work on your midterm self-reflection. There’s some recommended reading that might help as you think about how to evaluate your work for the course.
Write your self-reflection:
Click this link to write a self-reflection by the end of the day on Friday, May 6.
If you haven't already, think about your idea for the final project. In short, you'll write either a short Indie RPG or a campaign setting or sourcebook for D&D 5E (or some other system). You can work on your own or in groups on this assignment. Your work should incorporate several components:
- Research: survey the genre you'll be working in, looking at other books/systems. Consider how players have responded to those books/system (in reviews, on social media, etc.).
- Writing: If you do a traditional book-shaped Indie RPG, imagine a finished product that is about 30 pages if you're working on your own, more if you're working with a group. However, you can also imagine different shapes for your writing: for example, a game structured around a deck of cards, or a campaign book in graphic novel form. So, don't get too hung up on word count. You'll do some world-building and also write some rules/mechanics, so your style will range from technical writing to creative writing. Experiment with your own voice at both ends of that spectrum.
- Graphic Design: Think about the content of the game, but also it's form. Incorporate some basic graphic design, line art, watercolor paintings, book-making, whatever best helps realize your vision.
- Play-testing: Approach the play-testing of this final project a little more systematically. Create a brief survey for players (or a set of questions you ask them). Gather specific information about how your game plays, how it looks, whether the writing is clear, if the world you've built captures people's imaginations.
We'll talk about each of these aspects of your work as the term proceeds, so don't fret about them all at once. Start with an idea and work your way from there.
Week 7: May 9 - 15
In class this week, we'll play the game Ten Candles. No need to prepare anything for the game.
Read and Play:
Choose one short Indie RPG to read. Here are some options I recommend (across different genres), all available in PDF format: Bluebeard's Bride, Microscope, Sleepaway, The Skeletons, Our Last Best Hope, Eden, Downfall, Ten Candles. (If you choose Ten Candles, I recommend waiting to read the game until after we play it together.)
Read the rules for the game.
At some point this week, outside of class, find a group to play the game with.
Whichever game you choose, research the game. Find out what the creator(s) has said about the game. What other games have they written? Read through reviews of the game. What other games is it being compared to? What is the game's genre? What other games seem similar within its genre? Find pockets of the internet where the game is being discussed. See if you can find evidence that helps you guess at how well the game has sold, how many copies have been played, etc. Has the game been mentioned in any academic articles, dissertations, etc.? (For some of these games, this will be unlikely, but dig deep to see what you can find.)
Draft an outline, introduction, description, or sketch of the game you're writing/designing. Bring it with you to class next week.
Week 8: May 16 - 22
In class this week, we will be looking at early drafts of your games, an outline of your system, a couple pages of world-building, a game mechanic. Make sure you bring enough to get useful feedback from the group.
Week 9: May 23 - 29
We will begin playtesting this week.
Week 10: May 30 - June 5
We will continue playtesting this week. And will work to refine our games. You'll complete your Final Project by the end of the week.
Week 11: June 6 - 9
Complete Portfolio and Final Self-reflection (will add link here)